This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look.
This course focuses on rendering highend volumes and explosions using Arnold.
We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.
In week2 we will learn how to use the Pyro solver in Houdini and as an illustration we will learn how to create Explosions and Fire and learn why we need to create a custom solver.
Week3 we start creating our own solver that will get rid of the mushroom look once and for all and we will create a variety of FX element using it.
Week4 we will start adding more feature, and primarily the ability to create Fire and we will create various element(please refer to the video for the examples).
Week5 we continue improving our solver to add our own combustion model and to be able to simulation various types of explosions.
Week6 we continue adding more features to the solver and learn how to create more complex sourcing.
Wee7 we dive even deeper and start looking at adding volume displacement without creating rest fields, and learn how to create color fields and various other adv techniques.
Week8, 9 we dive into arnold and learn the secret to realistic volume rendering, go over a variety of the sims created during the workshop and render them while exploring different techniques each time.
then we take a look at how to light the factory and set up all the passes to render the scene efficiently.
Week10 Compositing
HOmepage:
_https://rebelway.net/mastering-pyro-fx-in-houdini/
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