MP4 | Video: H264 1920×1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 1h 59m | Size: 713 MB
Learn the complete storyboarding process that professional storyboard artists use when creating sequences for blockbuster movies and AAA games. Ibraheem Jara has storyboarded on projects, including Spider-Man, X-Men ‘97, Star Trek: Prodigy, and Overwatch 2, and in this 2-hour workshop, he shares his workflow, from initial planning to a complete storyboard sequence using Storyboard Pro and Blender.
The workshop begins with basic planning, including how to create story beats with a focus on locations and characters. From there, the thumbnails are loosely laid down to sketch out the ideas before Ibraheem takes them through various passes as he molds them into a working storyboard sequence. Throughout the workshop, he offers invaluable expert tips to help you master composition, lighting, acting, action, editing, and pacing in your own storyboards. You’ll also see how Ibraheem adds and subtracts elements of a story throughout his natural process in order to get to the working final product.
CHAPTER LIST
00. Preview
01. Planning Beats
02. Thumbnailing
03. Rough Pass
04. Final Clean Pass
Homepage
https://anonymz.com/?https://www.thegnomonworkshop.com/tutorials/storyboarding-for-film-games