MP4 | Video: H264 1280×720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: Duration: 3h 03m | Size: 1,11 GB
When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.
Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.
The process taught in this workshop details the workflow that Mike uses when creating dynamic package art and poster design for his clients. He thoughtfully details everything from his reference collection process and explains his entire sculpting process during the course of the workshop. For inspiring tips and tricks to add to your sculpting and painting arsenal, this is a must-see workshop.
CHAPTER LIST
00. Preview
01. Gathering References & Project Organization
02. ZBrush Maquette Sculpting: Part 1 — Block Out
03. ZBrush Maquette Sculpting: Part 2 — Detailing & Polypainting
04. Creating Light Passes in ZBrush Ready for Photoshop
05. Compositing in Photoshop to Create a Base Image
06. Paint-Over in Corel Painter: Part 1 — Adding Detail
07. Paint-Over in Corel Painter: Part 2 — Finalizing the Painting
Homepage
https://anonymz.com/?https://www.thegnomonworkshop.com/tutorials/dynamic-illustration-techniques-using-zbrush-photoshop-painter