Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.94 GB | Duration: 4h 18m
important tips of hand painting low-poly game assets in blender 4.1
What you’ll learn
Use Blender and understand it’s interface
Tips of UV Unwrapping, Know where to place mark seams
How to use brash in blender
Use Krita to change the look of your model in blender
Project file is included
Requirements
Mac or PC capable of Running Blender Version 3.1 or above
You will learn all of the tools that will be needed for this course.
Description
Welcome to our new course by Years of experience!I am Morteza from artstudio313This Course starts from learning fundamental of Blender and goes up to modeling and texture painting. I use a lot of tips and techniques for hand painting. I used graphic Tablet for texture painting but it will work with mouse as well but recommend using a graphic tablet.UV UnwrappingNext, we learn how to UV Unwrap those three models. You learn a lot about unwrapping such as mark seams and what they are and what they do and where should we add them how to unwrap hole model into on UV map. Now we are ready to move into the shading tab. You learn how to create image texture and apply it to the model and prepare everything for Texture Painting tab. In this tab, I tried to teach you the necessary tools for Texture Painting. I answered to questions like Why should we create multiple UV Map for multiple objects and more like that.You will learn:Modeling / low-polyUV unwrapping in a very fast and easy and clever methodWhere to place mark seamsWhat is bleed & what is used for Brush setting and how to Paint the AO, shadow highlightsTexture paints the cuts and holesUse your own brush and pain in a professional wayTexture painting problem solving like flipped normalIf you learn these parts, then you are ready to paint over any model in Blender. We paint the models one by one, and each one has only one texture, which is ready to be used in game engine.I hope you learn a lot from this trip journey 🙂
Overview
Section 1: Introduction
Lecture 1 01 – Intro to the project
Lecture 2 02 – Blender viewport overview
Lecture 3 03 – Reviewing image ref
Section 2: UV Mapping the blocking stage
Lecture 4 04 – UV Mapping the blocking stage
Section 3: Intro to Shading & Texture-Piant
Lecture 5 05 – Intro to Shading & Texture-Piant
Section 4: Texture Paint the Blocking Stage
Lecture 6 06 – Texture paint setting
Lecture 7 07 – Texture Paint the AO blocking stage
Lecture 8 08 – Painting the Cracks
Lecture 9 09 – Texture Paint the Highlights
Lecture 10 10 – Color sampling
Lecture 11 11 – Hand-painting the muss and grass
Lecture 12 12 – Further tips of hand-painting
Lecture 13 13 – Painting AO
Lecture 14 14 – Painting the highlights
Lecture 15 15 – Texture painting the crack
Lecture 16 16 – Texture painting the muss
Section 5: UV Unwrapping & Texture Paint the stones
Lecture 17 17 – UV Unwrapping the stones
Lecture 18 18 – Texture Painting AO Pillar
Lecture 19 19 – Texture-paint the highlights -Pillar
Lecture 20 20 – Use different colors and paint cracks
Game Developers who wish to expand their Skill Set.,People who are curious about the world of 3D modeling and animation.,Artists who want to learn to bring their assets alive.,This course can be your expanded version of the Blender manual.
Homepage
https://anonymz.com/?https://www.udemy.com/course/texture-paint-a-castle-in-blender-41-by-years-of-experience/