Eric Huang | Duration: 3:03 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 2,66 GB | Language: English
In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
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