This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character.
The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.
The more you know, the better.
Week 1 – Blocking Out
Week 2 – Head and Facial Sculpting
Week 3 – Tertiary Detailing of the Face
Week 4 – Marvelous Designer and Clothing Creation
Week 5 – Detailing Clothing/Body and other Costume Elements
Week 6 – Topology and UVs
Week 7 – Intro to Xgen
Week 8 – Lighting, Composition, and Final Render
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