Last updated 11/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.86 GB | Duration: 4h 33m
Learn How To Create Old Arcade Games Like Pacman, Arkanoid, Space Shooter And Others Using Unity Game Engine
What you’ll learn
Learn Intermediate Scripting
Learn Advanced Scripting
Program And Solve Complicated Problems Using C#
Create Simple Menus
Use Two Dimensional Arrays
Requirements
Anyone Who Knows Programming And Wants To Learn Game Development(You Will Need To Learn Unitys Interface)
Knowledge About C# Programming Language(It Does Not Have To Be Advanced Knowledge But You Should Be Comfortable Writting Your Own Code)
Description
*** Course Updated April 15 2017 ***
Leveraging Unity’s build in 2D tools we are going to take a look at how can we create some of the most popular arcade games.
We are going to dive directly into game development so pre-knowledge is required. I’m going to assume that anyone who takes this course knows C#(You don’t have to be an expert coder but I do expect that you know what are classes, objects, inheritance, arrays among other things).
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
The Games That We Are Going To Create Are
Brick Breaker
Brick Breaker is the remake of the famous Arkanoid game where you have a paddle that you can move in order to hit the ball and the ball bounces off that paddle. The goal of the game is to hit all the bricks that are in the game and when the last brick is hit the game is over. We are going to see how can we leverage the power of unity’s physics system in order to make the ball move in our level and how can we calculate the direction where the ball needs to go when we hit the paddle.
Space Shooter
Space Shooter games exist since 1980, and they are very popular. In our game we are going to take a look at how can we create a space shooter game with all of its features. We are going to implement scrollable background to simulate an infinite background effect, we are going to spawn enemies which are going to have their own AI and they are going to try and destroy our ship. The ship that we are going to control is going to be able to move left and right and shoot the attacking ships.
Minesweeper
Old and famous windows game where you need to click on the mine field in order to win the game, but be careful if you stumble upon a mine then game over!! We are going to see how can we dynamically create levels e.g easy, medium and hard, and how can we layout our mines through our code. We are going to use two dimensional arrays in order to store the mine fields, and we are going to use the indexes e.g rows and columns to retrieve those mine fields. We are going to use the famous Flood-Fill algorithm which is the algorithm that is used in order to create games such as minesweeper.
Pacman
The good old Pacman was released back in the 1980s, its a cool game where you need to feed the pacman but in the same time avoid the monsters attacking pacman. The most interesting thing that we are going to learn is the AI implemented for the monsters. We are going to program the movement of the monsters so that they determine on their own where they want to go. We will use linecasting to achieve this feature.
Enroll Now!! You Will Not Be Disappointed!!
Overview
Section 1: Introduction
Lecture 1 Course Instructions – DONT SKIP THIS VIDEO
Lecture 2 Downloading Unity
Lecture 3 Installing Unity And Taking A Look At Its Interface
Section 2: Brick Breaker
Lecture 4 Brick Breaker Game Preview
Lecture 5 Importing Assets And Creating Main Menu And Gameplay Scene
Lecture 6 Preparing Our Game Elements
Lecture 7 Creating Our Scripts
Lecture 8 Brick Scripts
Section 3: Space Shooter
Lecture 9 Space Shooter Game Preview
Lecture 10 Importing Assets And Creating Menus
Lecture 11 Creating Prefabs
Lecture 12 Gameplay Background
Lecture 13 Plane Script
Lecture 14 Bullet Script
Lecture 15 Plane Shoot
Lecture 16 Enemy Plane Move And Shoot
Lecture 17 Spawner
Section 4: Minesweeper
Lecture 18 Minesweeper Game Preview
Lecture 19 Importing Assets And Creating Menus
Lecture 20 Menu Controllers
Lecture 21 Creating Our Mine Field
Lecture 22 GameManager
Lecture 23 Mine Field Class
Lecture 24 Matrix Grid
Lecture 25 Wrapping Things Up
Section 5: Pac-Man
Lecture 26 Pac-Man Game Preview
Lecture 27 Importing Assets And Creating Main Menu
Lecture 28 Creating The Maze
Lecture 29 Creating Pac-Man And Monster Animations
Lecture 30 Pac-Man Movement
Lecture 31 Monster Movement
Lecture 32 Wrapping Things Up
Section 6: Updates
Lecture 33 Navigating Between Scenes
Lecture 34 OnLevelWasLoaded
Lecture 35 Setting Sprites Compression At True Color
Lecture 36 Rigidbody IsKinematic
Lecture 37 Rigidbody Simulated Property
Lecture 38 Common Mistake While Animating In Unity
Lecture 39 How To Change The Screen Size In Game Tab
Section 7: Bonus Section – If You Are Serious About Your Game Development Career
Lecture 40 Read This If You Are Serious About Becoming A Pro Game Developer
Anyone Who Has Created At Least One Game In Unity Or Any Other Game Engine,Experienced Game Developers,Anyone Who Knows Programming And Wants To Learn Game Development(You Will Need To Learn Unitys Interface)
HOMEPAGE
https://anonymz.com/?https://www.udemy.com/course/make-mobile-games-for-kids-with-unity/
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