Last updated 2/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.92 GB | Duration: 6h 58m
Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits
What you’ll learn
Fast 3D modeling techniques in Blender 2.9
Modeling hard-surface character armor
Tips to maintain proportionally correct outfits
Converting rough block in to final mesh
Masking and blocking in base materials
Adding hard-surface detail with Substance Painter
Giving art assets a natural weathered look
Requirements
Copy of latest version of Blender
Demo or licensed copy of Substance Painter
Basic knowledge of Blender and Substance Painter interface is advised
Description
Perhaps you’re familiar with 3DÂ modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you’re still in school studying 3DÂ art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3DÂ art journey, you probably feel there’s a lot of room for improvement. This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we’ll be using are Blender 2.9 and Substance Painter. You’ll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You’ll pick up specific techniques – in both Blender and Substance Painter – that will bring results quickly and efficiently without sacrificing quality. After taking this course and going through the steps, you’ll end up with a sci-fi armor asset of your own that you can be proud of. You’ll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.Don’t delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3DÂ art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Blender: Rough Block In
Lecture 2 Lesson 1: Blocking In Armor with Primitives
Lecture 3 Lesson 2: Finish Blocking In Armor
Lecture 4 Lesson 3: Refining Block In
Lecture 5 Lesson 4: Refining Block In Pt. 2
Lecture 6 Lesson 5: Refining Block In Pt. 3
Lecture 7 Lesson 6: Refining Block In Pt. 4
Section 3: Blender: Detailing Geometry
Lecture 8 Lesson 7: Detailing Arms
Lecture 9 Lesson 8: Detailing Hands
Lecture 10 Lesson 9: Detailing Legs
Lecture 11 Lesson 10: Detailing Feet
Lecture 12 Lesson 11: Detailing Hip/Waist
Lecture 13 Lesson 12: Detailing Chest
Lecture 14 Lesson 13: Knee Caps
Section 4: Blender: Refining Geometry
Lecture 15 Lesson 14: Refining Boots
Lecture 16 Lesson 15: Refining Lower Legs
Lecture 17 Lesson 16: Refining Arms
Lecture 18 Lesson 17: Refining Chest
Lecture 19 Lesson 18: Refining Chest Pt. 2
Lecture 20 Lesson 19: Refining Chest Pt. 3
Lecture 21 Lesson 20: Marking UV Seams
Section 5: Texturing in Substance Painter
Lecture 22 Lesson 21: Choosing Base Materials
Lecture 23 Lesson 22: Choosing Base Materials Pt. 2
Lecture 24 Lesson 23: Hard Surface Details
Lecture 25 Lesson 24: Adding Weathering Effects
Lecture 26 Lesson 25: Hard Surface Details Pt. 2
Lecture 27 Lesson 26: Hard Surface Details Pt. 3
Lecture 28 Lesson 27: Manual 3D Painting
Lecture 29 Lesson 28: Adding Wrinkle Effects
Lecture 30 Lesson 29: Final Tweaks
Section 6: Conclusion
Lecture 31 Conclusion
3D art students who want better portfolio material,3D art enthusiasts who want to learn fast and effective techniques,Professionals at the beginning of their 3D art careers who want to hone their craft,Indie game developers who want to improve the quality of their game’s art,3D Generalists who want to bolster their modeling and texturing skills
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