Genre: eLearning | Language: English | Intermediate level
There are all kinds of reasons as to why you would get into CG, either as a hobby or as a professional. You could design still artwork, create animations, design video game assets, edit videos with VFX and more. But one area has grown significantly in recent years and that is the art of 3D printing, something that can now be done in your own home if you can get your hands on a 3D printer.
As such, more and more people are interested in learning how to create 3D objects so that they can be printed into real world creations.
In this course we focus on understanding the core principles of creating 3D printable objects, as there are certain things that you can get away with when modelling for scenes and animations, but you wont be able to get away with a bad model for printing.
We cover each of the principles, how to recognise them, and how to deal with them all in this class.
By the end of the class you will be able to create any 3D model you want for printing and be confidant that the final result will be exactly what you expect.
The following principles will be covered in this class:
Dimensions
Manifold Geometry
Intersections
Normals
Remeshing For Lower Topology Counts
Hollowing
Exporting Using The Correct Format
Material Thickness
And More
This is the best place to get started if you have ambitions to create 3D printable objects using Blender.
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