Published 10/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.57 GB | Duration: 2h 7m
Master 2D Animation Techniques to Bring Your AI-Generated Characters to Life for Game Development
What you’ll learn
Efficient AI Art Preparation: Students will learn how to optimize and organize AI-generated artwork in Photoshop, making it ready for smooth animation in Spine.
Rigging and Animation Mastery: Students will gain hands-on experience in rigging characters and assets in Spine, applying essential animation techniques to crea
Integration of VFX: Students will learn to enhance their animations with visually stunning effects using After Effects, adding an extra layer of polish to their
Game-Ready Animation Workflow: By the end of the course, students will be able to implement a complete animation pipeline, turning AI art into interactive, poli
Requirements
Spine (Pro or Enterprise): You’ll need a Spine license to rig and animate your characters. A Professional or Essential license is recommended for full feature access.
Adobe Photoshop: A subscription to Adobe Photoshop is required for preparing and optimizing your AI-generated artwork for animation.
After Effects (Optional): For those interested in adding visual effects to their animations, access to Adobe After Effects is highly recommended.
AI Art Generation Tool: You’ll need access to an AI art generation tool (such as DALL·E, MidJourney, or Stable Diffusion) for creating your initial assets before starting the animation process.
Description
Unlock the full potential of your AI-generated artwork by animating it with professional 2D techniques! In Animate your Gen AI Characters for Games using Spine, you’ll discover how to transform static characters and assets into lively, fluid animations using Spine, the industry-leading software for 2D game animation.This course walks you through a complete process—from prepping your AI-generated art in Photoshop, to rigging and animating characters in Spine, and even enhancing them with eye-catching effects in After Effects. Whether you’re an indie developer, game artist, or designer, you’ll gain the skills to breathe life into your creations, making your game world feel truly interactive.What You’ll Learn:Preparing AI Art: Learn to optimize and organize your AI-generated assets in Photoshop for flawless animation.Rigging in Spine: A step-by-step guide on rigging characters and game assets in Spine to achieve smooth, adaptable animations.Animation Techniques: Master essential animation principles and advanced methods to inject personality and movement into your characters.VFX with After Effects: Create stunning visual effects to integrate into your animations, elevating your game’s overall visual experience.Who Should Take This Course:Game designers and developers looking to add dynamic 2D animations to their projects.Artists wanting to animate their AI-generated artwork for use in games.Beginners curious about 2D animation, eager to learn how to bring their creations to life for interactive media.By the end of this course, you’ll have a portfolio of polished animations and the confidence to integrate them into your own games, delivering immersive experiences to players. Let’s begin turning your AI-generated art into animated masterpieces!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Requirements
Section 2: Basics
Lecture 3 Photoshop
Lecture 4 Spine basics
Lecture 5 Effects
Lecture 6 Sword Animation Preview
Section 3: Advanced
Lecture 7 Character Setup
Lecture 8 Rigging the Character
Lecture 9 Animation
Lecture 10 Animation Preview
Game Developers: Those looking to enhance their games with fluid, professional 2D animations from AI-generated art.,Digital Artists: Artists who want to transform their static AI-generated characters into interactive animations for games.,Indie Game Creators: Independent developers seeking to streamline their workflow by animating AI-generated assets for game development.,Beginners in 2D Animation: Individuals new to animation who want to learn the fundamentals of rigging and animating characters using industry-standard tools like Spine.
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