Published 10/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.93 GB | Duration: 3h 6m
Master Lighting creation in UE5 with free assets, covering all Lighting actors, Sublevels, HDRI, IES, GOBO and more.
What you’ll learn
How to Install UE5, Download Marketplace/FAB Assets, and Navigate the Engine.
How to use Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds.
Lighting for exterior level, set up Post Process Volume, and build a cinematic lighting system from scratch.
Building a system for an Interior Level, creating Light Reference BP, understanding HDRI features, and controlling the Lumen.
How to create a 3A Lighting Scene with Lumen and build a realistic God Rays effect in minutes.
How to work with Point Light, Rectangular Light, Spot Light, and Emissive Materials. Create & understand Sublevels.
How to build a lighting scenario in a Studio, using 1-light technique and multiple light sources.
How to create a GOBO Lighting Material and use IES Textures.
Tips and rare, practical advices, rendering options for PNG, EXR, and Path Tracing.
Requirements
A basic understanding of UE4 or UE5 is helpful but not required.
Description
Welcome to Unreal Engine 5 – Lighting for Beginners & Cinematics! This course will equip you with practical skills to create professional lighting systems from scratch, ideal for both games and cinematic scenes. We’ll start by exploring essential lighting actors such as Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Learn to control the Post Process Volume, set up Lumen, and use HDRI features.Next, we’ll focus on creating lighting from scratch for your Interior Scenes to achieve 3A quality. You’ll learn how to use Volumetric Scattering and create exceptional God Rays effects using only Lumen. Additional chapters will teach you how to work with Studio Lighting, regardless of the objects you decide to showcase. You’ll learn to use Point Light, Rectangular Light, Spot Light, and even Emissive Materials. I’ll show you how to build a scene based on a single light source and multiple lighting sources.This course also covers Sublevels, enabling efficient project management. You’ll learn to use IES Textures and create GOBO Lighting Materials, adding a new dimension to your scenes.Finally, we’ll dive into rendering settings for PNG, EXR, and Path Tracing renders. Plus, enjoy bonus resources: 8 free GOBO Textures and 4 free IES Textures, ready for download. By the end, you’ll have all the tools to create exceptional lighting in Unreal Engine and take your skills to the next level!I’ve had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami or Square Enix. I worked on over 100 different Cinematic projects during my 3D artist journey.Don’t wait – get started today, and I’ll see you in the first Lecture!
Overview
Section 1: Introduction
Lecture 1 Unreal Engine 5 – Lighting
Section 2: The Basics
Lecture 2 Downloading Unreal Engine 5
Lecture 3 Create UE5 Project
Lecture 4 Downloading assets
Lecture 5 UE5 navigation, hotkeys and fundamentals
Section 3: UE5 Exterior Lighting
Lecture 6 Create Custom Lighting System
Lecture 7 Sky Light
Lecture 8 Master Sequence & Sky Atmosphere
Lecture 9 Directional Light
Lecture 10 Volumetric Clouds
Lecture 11 Exponential Height Fog
Lecture 12 Post Process Volume
Lecture 13 Chapter Summary
Section 4: UE5 Interior Lighting
Lecture 14 HDRI Backdrop
Lecture 15 Create Custom Lighting System
Lecture 16 Interior Lighting
Lecture 17 God Rays effect
Section 5: Studio Lighting
Lecture 18 Create & Control Sublevels
Lecture 19 Point Light
Lecture 20 Rectangular Light
Lecture 21 Spot Light
Lecture 22 Emissive Light
Lecture 23 1 Light Source Technique
Lecture 24 3 Light Source Technique
Lecture 25 GOBO Light Function
Section 6: Extra Chapter
Lecture 26 PNG & EXR Renders
Lecture 27 Path Tracing
For beginner to intermediate game developers, virtual production artists, video editors and animators.,For all artists who want to take their scenes in Unreal Engine to the next level.
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